de:Benutzerhandbuch
en:User Manual
fr:Manuel de l'utilisateur
 
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Übersetzung zur Überprüfung
Gib nicht den Mitwirkenden die Schuld, sondern komm und hilf ihnen. 😎

Ryzom Benutzerhandbuch Rev.3 Caution: EN version has been updated

Stammes-Patrouille
Karavan & Kamis

Ryzom ist ein bewährtes Massively Multiplayer Online Role Playing Game (auch "Massive" statt "Massively", abgekürzt MMORPG, übersetzt Massen-Mehrspieler-Online-Rollenspiel). Es läuft international von einem zentralen Internetserver in Frankreich aus und genießt eine sehr aktive Mitglieder- und Unterstützungsbasis. Das Spiel selbst ist ein sogenanntes Sandkastenspiel; du kannst im Sandkasten alles tun, was du willst, innerhalb der Grenzen! Im Gegensatz zu anderen MMORPGs gibt es keine gezielte Handlung, der du folgen musst, keine vorgeschriebenen Aktivitäten, die du in einer bestimmten Reihenfolge ausführen musst. Jeder Charakter kann jede Fertigkeit vollbringen und überall hingehen, wohin du willst. Wenn du Ryzom öffnest, öffnest du ein Fenster voller Abenteuer. Wenn du Ryzom spielst, spielst du mit dem Gefühl der Freiheit. Wenn du Ryzom erlernst, erwirbst du zwischenmenschliche Fähigkeiten, die du für immer behalten kannst. Es gibt keinen endgültigen Endsieg, um das Spiel zu beenden. Ryzom endet nie.

Das Ryzom-Glossar kann sehr praktisch sein.

Inhaltsverzeichnis

Lade das Spiel herunter und installiere es

Wie du dies handhabst hängt von deinem Betriebssystem ab; folge den Anweisungen unter https://ryzom.com.

Neue Inhalte und Entwicklungsplan

In Kürze:

Mehr erfährst du in diesem Wiki unter Kategorie:Spiel_Updates.

= Erstelle einen Account=

Das Spielen von Ryzom erfordert einen aktiven Spielaccount. Klicke im Haupt-Anmeldebildschirm auf ACCOUNT ERSTELLEN.

Folge den Anweisungen, um einen Account und ein Passwort auf dem internationalen Hauptserver zu erstellen. Beide müssen aus 5-12 Kleinbuchstaben und Zahlen bestehen. Es dürfen keine Symbole verwendet werden.

Der Benutzername, den du hier erstellst, wird dein öffentlicher Name im offiziellen Konto sein. Der Name deines Charakters wird später gewählt.

Wähle die Schaltfläche OK, wenn du fertig bist.

Charaktererstellung

Bevor du Ryzom spielen kannst, musst du einen Charakter erstellen, der dich auf Atys repräsentiert.

Nachdem du dich auf dem Hauptserver angemeldet hast, stehen dir fünf Slots zur Verfügung, um neue Charakter zu erstellen, die auf der linken Seite des Bildschirms als große Fragezeichen angezeigt werden.

Um mit der Erstellung eines neuen Charakters zu beginnen, wähle einen der offenen Charakter-Slots und klicke auf die Schaltfläche NEUERSCHAFFEN in der unteren rechten Ecke des Bildschirms.

Zivilisation

Deine Zivilisation wird dein Aussehen, den anfänglichen Ruf, den du bei verschiedenen Spielfraktionen hast, und die anfänglichen Fähigkeiten, die du verwenden wirst, bestimmen. Deine Zivilisationswahl wird die Bereiche, in denen du reisen kannst, oder welche Fähigkeiten du schließlich erlernen kannst, nicht einschränken,

Geschlecht

Dein Geschlecht verändert deine körperliche Erscheinung, hat aber ansonsten keinen Einfluss auf das Spielverhalten. Sobald du das Geschlecht deines Charakters ausgewählt hast, fahre mit dem nächsten Schritt in der linken Spalte fort.

Kleider machen noch keinen Mann !
Während viele weibliche Charaktere spieleranimiert sind, sind nur wenige männliche Charaktere spieleranimiert.

Körperliches Aussehen

Mit den Reglern kannst du die Form des Körpers deines Charakters anpassen. Du kannst deinen Charakter drehen, indem du mit der linken Maustaste klickst und ziehst, und du kannst durch Klicken und Ziehen mit der rechten Maustaste ein- und auszoomen. Dein körperliches Aussehen hat keinen Einfluss auf deine Charakter-Statistik. Sobald du dich für das Aussehen deines Avatars entschieden hast, gehe zum nächsten Schritt über.

Gesichtsgestaltung

Mit den Reglern kannst du das Gesicht deines Chakrakters anpassen. Verschiedene Zivilisationen und Geschlechter werden hier unterschiedliche Optionen für die Anpassung haben. Du kannst den Kopf deines Avatars drehen, indem du mit der linken Maustaste klickst und ziehst, und du kannst durch Klicken und Ziehen mit der rechten Maustaste ein- und auszoomen. Sobald du dich für das Aussehen deines Avatars entschieden hast, gehe zum nächsten Schritt über.

Aktionspakete

Deine Wahl an dieser Stelle bestimmt die anfängliche Ausrüstung und die Aktionen deines Avatars. Egal, was du wählst, dein Charakter beginnt auf Stufe eins in allen Fertigkeitsbäumen und kann in jeder Fertigkeit, die du wählst, gleichermaßen vorankommen. Verwende die Schieberegler, um das erste Aktionspaket deines Charakters anzupassen.

Ruhm und Ausrichtung

Die Rasse deines Charakters hat einen Einfluss auf den Ruhm, den du bei anderen Rassen und bei den beiden Mächten, den Kami und den Karavan, hast. Jede Rasse hat eine andere Rasse, die ihr Favorit ist und eine Rasse, die sie nicht mag. Jede Rasse wird zunächst von einem der Mächte favorisiert; die Tryker und Matis werden von den Karavan und die Zorai und Fyros von der Kami. Diese anfänglichen Ruhmeswerte liegen zwischen +20 und -20 auf einer Skala von +/- 100. Diese ersten Punktestände zwingen dich nicht zu einer Ausrichtung auf eine Nation oder Macht; du kannst mit dem Strom schwimmen oder gegen ihn kämpfen. Du kannst die Ausrichtung auf eine Macht oder eine Nation erst erlangen, wenn du auf dem Festland bist und mehr Ruhm erlangst und Riten erfüllst. Es wird empfohlen, dass du sorgfältig über diese Angelegenheit nachdenkst. Es ist nicht unumkehrbar, aber es ist schwierig, es rückgängig zu machen.

Sobald du ausgerichtet bist, beeinflusst dies, welchen Gilden du beitreten kannst, welche Teleportaltäre du benutzen kannst und welche Spieler PvP-Punkte sammeln können, indem sie gegen dich kämpfen. Es wird sich auch darauf auswirken, auf welcher Seite die Leute erwarten, dass du in Schlachten um Außenposten kämpfst.

Übersicht

Animiere deinen fertigen Charakter mit der Pfeiltaste in der unteren Mitte links unten auf dem Bildschirm. Überprüfe deine Rasse, dein Geschlecht, deine Zivilisation und deine ersten Aktionen und wähle dann die Schaltfläche FERTIG unten rechts auf dem Bildschirm. Wenn angezeigt, wähle OK, um die Atys-Weltgemeinschaft auszuwählen. Als nächstes wähle deine Tastenkonfiguration. Die meisten modernen Computerbenutzer bevorzugen die Pfeiltasten zum Bewegen (zusammen mit Maus oder Trackball).

Name deines Charakters

Der letzte Schritt für deinen Charakter ist die Auswahl eines Namens. Jeder Name auf Atys muss eindeutig sein, so dass es mehrere Versuche dauern kann, einen Namen auszuwählen. Die Namen müssen sich an den Verhaltenskodex von Ryzom halten. Sobald dein Name akzeptiert wurde, siehst du deinen neuen Avatar in einem Slot auf der linken Seite. Wähle SPIELEN, um das Spiel auf der Insel Silan zu starten. Klicke auf Chiang den Starken für deine erste Orientierungsmission.

Steuerelemente auf der Benutzeroberfläche

Ankunft - Erste Schnittstelle

Allgemeine Funktionen

Häufige Rechtsklick-Funktionen sind Fenstertransparenz, Sperren/Entsperren, Hilfe oder Schnellhilfe.

Viele Fenster können mit der Maus in der Größe verändert und neu positioniert werden. Andere (z.B. die Web-Taskleiste) können nicht neu skaliert, sondern nur verschoben werden.

Tasten

Angepasste UI
Tasten-Konfigurationsfenster

Die Funktionstasten erfüllen wertvolle Funktionen in Ryzom. Eine vollständige Liste kann angezeigt werden, indem die Taste K gedrückt wird, um das Fenster TASTEN anzuzeigen. Alle Tasten können neu zugewiesen werden, aber Vorsicht. nützliche Tasten sind:

Du kannst den Betrachtungsabstand der Kamera ändern, indem du das Rad mit der Maus oder die im Tasten-Fenster angezeigten Tasten verwendest. Du kannst mit der Taste V zur Egoperspektive/Verfolgerperspektive und zurück wechseln. Einige Dinge sind bei unterschiedlichen Betrachtungsabständen leichter zu sehen, wie z.B. Gesprächsblasen oder das Ernten von Quellen.

Durch Drücken der Leertaste wird der nächstgelegene Feind im Sichtfeld anvisiert. Die Taste G für GILDE und F für FREUNDES(KONTAKT)LISTE werden häufig verwendet. Die Funktionstasten F1 bis F4 können verschiedene Benutzeroberflächen (UI) im Speicher halten. So wird beispielsweise deine benutzerdefinierte Oberfläche durch Drücken von STRG+SHIFT+F1 auf die Standardtaste (F1) gespeichert. Ein Beispiel ist im nächsten Bild dargestellt, die eine reduzierte Transparenz der Fenstern zeigt.

Werte-Anzeige

Werte-Anzeige

Zusätzlich zu den Basiswerten erscheint in der rechten oberen Ecke ein kleines Symbol. Dies ist der PvP-Status (Spieler gegen Spieler). Wenn es ein Schwert gibt, wird der Charakter von einem anderen Charakter nicht angegriffen.Wenn der Spieler den Modus geändert hat, wird er als von Homin angreifbar markiert. Wenn der Spieler den Avatarmodus geändert hat, wird er als von einem Homin-Feinde angreifbar markiert. Das Symbol wird sich mit gekreuzten Schwertern darstellen. Durch einen Rechtsklick und die Auswahl eines beliebigen Modus wird dieser geändert. Einige Homins zeigen ihre Zugehörigkeit zu einer Fraktion oder Nation.

Kompass

Kompass Kontextmenü

Die Rechtsklick-Funktionen des Kompasses zielen auf ein bestimmtes Element oder eine bestimmte Position, die man haben möchte.

Um beispielsweise ein Tier zu finden, wählen Sie Tiere>Reittier 1, um dein Reittier zu finden. Oder, um ein Teammitglied zu finden, wähle Team --> Name und der Kompass zeigt in die richtige Richtung. Auf dem Radar zeigen Stadtempfänger und andere stationäre NSCs eine winzige Dialogblase anstelle eines Punktes. Wenn du nach einem NSC in der Wildnis suchst, schaue auf den Kompass, um deine Suche zu erleichtern. Anstelle eines Punktes erscheint eine kleine Schriftrolle über dem Kopf eines NSC, der Missionen geben oder empfangen kann.

Gebe in einem beliebigen Chatfenster /target "Name" ein, und wenn nicht "Wesen nicht gefunden" in der System-Info steht, dann wird bei Auswahl von "Ziel" nach einem Rechtsklick im Kompass auf die benannte Person gerichtet.

Der Kompass zeigt auf den Charakter oder NSC im sichtbaren Bereich bis etwa 250 Meter; funktioniert aber möglicherweise nicht für NSCs in Gebäuden.

Gelegentlich erscheint ein E-Mail-Symbol oder ein blaues Forum-Symbol. Klicke einfach darauf (oder Umschalt+W > Mail, oder > Foren), dann findest du in der oberen Zeile des Textes neue Beiträge - klicke darauf. Du kannst nun die neuen Nachrichten lesen.

Chat

Chat-Fenster

Das Chat-Fenster enthält einige Registerkarten für verschiedene Kommunikationskanäle. Wenn Ryzom startet, wird der Chat in der Registerkarte USER gestartet. Dort werden die Unterhaltungen aus allen anderen Kanälen angezeigt. Wenn man in diesem Reiter tippt, kann man allerdings nur mit dem UMGEBUNGs-Kanal kommunizieren. Der UMGEBUNGs-Kanal ist für das aktuelle Gebiet des Avatars, mit einem Radius von etwa 25 Metern. Der REGION-Kanal ist für die gesamte Region, wie Silan, Majestätischer Garten, etc. Der GILDE-Kanal erscheint, wenn dein Avatar Mitglied einer Gilde ist. In diesem Kanal wird mit anderen Mitgliedern dieser Gilde kommuniziert. Andere Registerkarten als BENUTZER können durch Rechtsklick in Fenster aufgeteilt werden, und welche Nachrichten auf der Registerkarte BENUTZER angezeigt werden, kann durch Rechtsklick auf die Registerkarte gesteuert werden.

Die Flagge zeigt die Sprache an, wenn Sie den Mauszeiger darüber bewegen, wird der Originaltext angezeigt.

Der UNIVERSE-Kanal ist für globale Unterhaltungen und Fragen gedacht. Er wird gelegentlich für Plaudereien genutzt, aber es wird jederzeit Hilfe angeboten. Sein Zweck ist es, Hilfe von erfahrenen Spielern zu bekommen. Für die meisten Probleme, wie verlorene Aktionen oder verpatzte Missionen, könnt ihr Hilfe bekommen. Wähle die Registerkarte UNIVERSE im Chat-Fenster. Stelle Deine Frage. Du wirst wahrscheinlich eine Flut von Hilfe bekommen. Neu im Juni 2020: DeepL wird verwenden, in einer einzigen Uni für alle, und auch REGION wird mit DeepL übersetzt.

Du kannst auch Hilfe>Support wählen, um einen Fehlerbericht einzureichen oder offizielle Hilfe bei einem technischen Problem zu erhalten. Um mit einem weit entfernten Spieler zu kommunizieren, tippen Sie in eine beliebige Chat-Registerkarte, die Eingaben zulässt: /tell avatar *Nachricht*. Z.B.: /tell Dummy Hi. Dadurch wird ein Chat-Fenster für eine private Unterhaltung mit Dummy geöffnet. Die Eingabe von /afk in einem beliebigen Chat-Fenster versetzt den Avatar in einen Modus, in dem er nicht auf der Tastatur ist, mit visuellen Hinweisen. Aber Vorsicht! Der Avatar kann immer noch von Mobs angegriffen werden.

Ein sehr nützliches Chat-Fenster ist die Registerkarte SYSTEM. INFO. Dieser Kanal dient nicht der Kommunikation, sondern der Information. Er liefert detaillierte Kampfergebnisse, Daten zu Abbau / Extraktion und andere Informationen. Wenn Du zum Beispiel /who in einem anderen Kanal eingibst, wird das SYSTEM.INFO-Fenster die Namen aller Avatare in diesem Gebiet anzeigen. Wenn Du /who GM eintippen, wird der Name jedes GM angezeigt, der gerade Dienst hat. Weitere spezielle Befehle sind verfügbar.

Es kann vorkommen, dass Du z. B. F eingeben, um das Fenster "Freunde" zu öffnen, aber es wird nicht angezeigt. Wenn Du einen Desktop-Befehl nicht ausführen können, weil Du in einem Chat-Fenster feststeckst, verzweifle nicht! Du kannst ganz einfach wieder auf den Desktop zurückkehren: Drücke die Rücktaste über den eingegebenen Buchstaben, bis die Zeile leer ist, und drücke dann <Return>; oder drücke <ESC>, um das Feld zu verlassen, aber den bereits eingegebenen Text zu behalten. Nun kannst Du wieder Tastaturbefehle für die Arbeitsfläche verwenden.

Wenn Du möchtest, kannst Du den Text Deines Avatars einfärben. Gehe einfach zu System...>SPIELKONFIGURATION>INTERFACE>CHAT>Tell oder Team oder einem anderen Chat-Tab und wähle Deine Lieblingsfarbe! Am unteren Rand dieses Fensters befindet sich ein Schieberegler für die Schriftgröße. Sehr nützlich!

Tipp: Bleibe mit anderen Spielern im Online-Chat auf https://chat.ryzom.com/channel/pub-uni in Verbindung. Logge Dich einfach mit dem Namen Deines Avatars und Deinem Spielerpasswort ein. Weitere IG-Chat-Befehle unter Chatbefehle.

Zielmarkierung

Zielfadenkreuz

Wenn Du mit dem Mauszeiger auf ein Tier oder Monster zeigst, erscheint ein Zielfadenkreuz. Wenn Du mit der linken Maustaste darauf klickst, wird das Fadenkreuz farblich gekennzeichnet, um die allgemeine Gefährdungsstufe des MOB darzustellen. Die Reihenfolge der Gefahr von niedrig bis hoch ist weiß, grün, blau, gelb, orange, rot und lila. Wenn du auf den Mob doppelklickst, greifst du ihn an, also sei vorsichtig.

Der Zieltext kann eingefärbt und der Zielring entfernt werden, indem die Option SYSTEM>SPIEL KONFIGURATION>INTERFACE>HUD>Ziel Fadenkreuz anzeigen deaktiviert wird. Eine Entität oder ein bestimmtes Objekt kann durch einen Doppelklick angewählt werden. Dies kann in manchen Fällen unsicher sein, z. B. beim Extrahieren einer Rohstoffquelle, wenn plötzlich ein MOB vor das grün leuchtende Material tritt. Verwende in solchen Situationen Rechtsklick>Extrahieren Rohstoffe Materialien. Dadurch wird eine unnötige Wiederauferstehung vermieden.

Eine andere Möglichkeit ist es, unter SYSTEM>INTERFACE>HUD die Option Auto Equip Mode zu deaktivieren, dann wirst du beim Graben nicht versehentlich einen Mob angreifen. Siehe auch CONFIGURATION>INPUT>MOUSE>Double Click Mode für zusätzliche Sicherheit, wenn du willst.

Zielanzeige

Ziel-Fenster

Nach dem Anvisieren eines MOBs werden der Name des MOBs, sein HP-Statusbalken und seine allgemeine Stärke im Fenster angezeigt. Das Symbol gibt eine Zahl für seine Stufe oder Sterne an. Ein großer Stern auf farbigem Hintergrund steht für ein benanntes Wesen, zwei schwarze Sterne für einen Spezies-Boss. (3x*) bedeutet, dass es sich um den dritten Rang seiner Spezies in dem jeweiligen Gebiet handelt.

Web-Taskleiste

Two different views of the Task-bar

Die Task-Leiste befindet sich in der unteren rechten Ecke des Ryzom-Desktops. Sie besteht aus zwei Registerkarten und vielen Funktionen. Dies ist ein Diagramm dieser Aufgaben: FENSTER & AKTIONEN

WINDOWS ACTIONS
Identität Stehen/Sititzen
Inventar Rennen/Gehen
Aktionen Ausweichen/Parieren
Missionen Automatisch laufen
Karte Angreifen
Kommunikation... ► Kommunikation Extrahieren
Hilfe... ► Kontakt-Liste Hilfe Einladen (in ein Team)
System... ► Gilde Hilfe System Team verlassen
Beenden Forum Support Konfiguration Chat
Ruhm Tastenbelegung
Postfach Fenster
Web Makros
Team Verbindung
Tiere MP3 Player
Patcher

Beachten Sie, dass Tiere auf der Registerkarte WINDOWS unter Communications zu finden ist und das Wort Aktionen an zwei Stellen verwendet wird: als Überschrift und als Fenstername. Das Fenster Spielkonfiguration enthält viele wichtige Einstellungen für das Spiel. Jede Einstellung sollte beim ersten Start überprüft werden, um sie an die Fähigkeiten des Computers anzupassen, insbesondere die globale Opazitätseinstellung und die Bildschirmauflösung.

Die Task-Leiste (links oben) kann durch Anklicken des kleinen Symbols Anzeigemodus ändern zu Symbolen verkleinert werden (oben rechts). Durch wiederholtes Klicken können Sie zwischen fünf Taskleistenformaten wechseln: eine mit Text und vier mit Symbolen. Wenn Sie ein Symbolformat verwenden, können Sie sowohl die Bewegungs- als auch die Kartensymbole in der gleichen Ansicht anzeigen lassen, da sie häufig zusammen verwendet werden.

Identität

Identität

Das Identitätsfenster enthält vier Registerkarten.

Es zeigt alle Berufe an, die du gelernt hast, und das Fragezeichen gibt dir wichtige Informationen über alle Berufe.

Inventar

Wenn Sie auf das zweite Symbol auf der Registerkarte WINDOWS in der Taskleiste klicken, wird ein Inventarfenster angezeigt. Das Basisfenster hat zwei Registerkarten, TASCHE und AUSRÜSTUNG. Tasche ist alles, was du bei dir trägst, während AUSRÜSTUNG der Schmuck und die Rüstung ist, die du trägst. Wenn du ein Mektoub-Reittier und einen Mektoub-Packer kaufst, erscheinen diese in ihren eigenen Registern als MOUNT1 und PACK2. Wenn du einer Gilde mit einem Außenposten beigetreten bist und dich in der Nähe dieses Außenpostens befindest, erscheint ein neuer Reiter im Inventar. Diese heißt GUILD und enthält alle Inhalte der Gildenhalle. Du wirst die Registerkarte Gilde auch sehen, wenn du in der Gildenhalle bist. Auf die gleiche Weise wird der RAUM mit dem gesamten Inhalt eures Apartments zu sehen sein, das du siehst, wenn du darin bist (siehe unten).

Befüllung des Beutels

Unter den Tabs befinden sich kleine Zahlen. Die erste gibt die Anzahl der Gegenstände an, die befördert werden, zum Beispiel 10/500. Das sind 10 von 500 möglichen Gegenständen. Daneben befindet sich eine Statusleiste, die die Menge anzeigt, die befördert wird. Wenn Sie mit der rechten Maustaste auf diese Leiste klicken, wird der Wert " Menge: 99/300" angezeigt. Sie können denselben Wert auch im Fenster IDENTITÄT unter der Überschrift VERSCHIEDENES sehen. Schließlich wird der Gewichtswert neben einem kleinen Gewichtssymbol angezeigt, zum Beispiel 22,26. Getragene Rüstungen und Schmuckstücke sowie in der Hand gehaltene Waffen wirken sich weiterhin auf die Anzahl, die Menge und das Gewicht in der Tasche aus. Große Gewichtswerte können Ihre Bewegungsfähigkeit beeinträchtigen. Manche Dinge sind sehr schwer, also achten Sie auf das Gewicht.

Dapper & Filter

Am linken unteren Rand des Inventarfensters befindet sich ein kleiner grüner Sap-Tropfen. Dies ist die Anzahl der Dapper (Geld), die Sie besitzen. Am rechten unteren Rand des Fensters befinden sich verschiedene Filter zum Umschalten der Ansicht und die detaillierte und kompakte Ansicht der Gegenstände.

Wenn du deine Gegenstände nicht versehentlich verlieren möchtest, indem du sie zerstörst oder tauschst, wähle die Rechtsklick-Funktionen Sperren/Entsperren. Es wird empfohlen, daß Sie Ihre wertvollsten Gegenstände, Rüstungen und Waffen gesperrt halten. (Neu 2017 : Text-Suche im Inventar, und group-Funktion, um Ware und Rüstung leicht bewegen zu können.)

Aktionen/Fertigkeiten

Actions

The ACTION PROGRESSION window contains essential information on the avatar's skill levels in all of the available skill sets. On the left are the four fundamental areas of endeavour in a skill tree: Fight, Magic, Craft, and Harvest. These will expand further and further by clicking the + symbols, or collapse by clicking the – symbol. In the lower left corner of the window is the Auto Fold option, that will collapse any skill branches that you are not viewing.

The right side of the ACTION PROGRESSION window contains two tabs, Actions and Upgrades. When a branch of the skill tree is selected, the appropriate Actions or Upgrades for that level are displayed. The coloured icons are the actions that you already own, whether they were purchased in that skill branch or another one. The greyed icons are not owned yet, but may be purchased from the appropriate trainer once you reach the indicated skill level. Upgrades are not Actions, but other things such as increased Constitution that are also available from the trainers.

By selecting higher skill levels, actions available in the future will be displayed. A click box in the lower right allows the display as a Detailed List.

Aufgaben

Missions

The MISSIONS window contains all current and finished missions. Right-clicking will give the common options plus toggle Title Bar On/Off. A drop-down list at the top of the window allows for selection of an individual mission to display. A small button in the top right allows you to select an expanded list. That mission will display according to window size, so resizing may be necessary to get the full text to display. The button Abandon will remove the mission irreversibly. Be careful, because some missions cannot be retaken!

After a mission is completed, a check-mark will appear in the mission icon. The Abandon button will now have changed to Finished. Clicking that button will remove the finished mission from the MISSIONS window completely. If that particular mission had a monetary reward, the dappers will be added to your inventory immediately. The Abandon button is unavailable on Silan.

Karte

Maps

Map is a re-sizable window that will display a map of the area you are in. At the top are a +, zoom in, and a -, zoom out. When zooming in all the way, the cities and towns may be clicked to enlarge them to the street level. To return from a city map to an area map, click the left arrow at the top of the MAP window. The triangle symbol is a button to center your location on the map. Additionally, the time and weather are displayed on the top line. This is quite helpful when foraging.

Right-clicking anywhere on the map gives several choices: Create Landmark, Create Landmark At Current Location, and Center Map On Yourself. These are very useful for creating small flags to mark NPC, forage spots, and so forth.

APP-ZONE

Web Applications

The webapps bar is a handy access to many useful functions and avatar information. The achievements, craft recipes, forums, Ryzom lore, email, and many other informative windows are here. Importantly, many very useful applications and even a little game are found inside. An alternate access to these functions is with SHIFT+W. The bar can be removed from your interface via a command inside the webapps window if you don't want it.

More on Webapps.

Aktionsleiste

Actions Bar

As learned above, the ACTION PROGRESSION window is very helpful, but has another important use. When learning actions from trainers, icons are plopped all over the 10 Actions Bars (sometimes called the Shortcut Bar). In order to organize the Actions Bars, players may delete actions by using right-click Delete Action and accidentally delete a needed action. To recover any learned action merely open the ACTION PROGRESSION window and then drag the lit icon to any empty cell on the Actions Bar.

Windows>Action&...>ACTION#2
Crystallize

A red X on an icon indicates that the avatar is out-of-range of the target. Moving closer will cause it to disappear and make the action active. When right-clicking on a spell, you may see an option to Crystallize. This is for enchanting weapons. A spell may be crystallized and added to your inventory (not all spells can be crystallized).

You can make a second copy of the Actions Bar by Task-bar>System...>Windows>Action&Inventory>ACTION#2. This second copy cannot be changed, but will mimic the original Actions Bar 1. It can be moved to any location on the screen. It can be time-saving, for example, to have fight actions open on the main bar while the heal actions are open on bar #2.

Actions and Upgrades

Actions can be purchased from any of the trainers. When learning an action, the complete set of root, options, and credits will be obtained in an icon. That icon can replace the previous version of a lower action. However, if an upgrade is purchased, particularly from a magic trainers, then only the option or only the credit will be purchased. Each will drop an icon on the Task-bar that can be deleted. One must then edit by selecting an action icon and right-clicking the Edit Action choice to open an edit window. There the individual option or credit “brick” can be updated to the newly learned upgrade by clicking on it. The icon name must also be manually changed to the updated version. This will avoid confusion, because the trainer may still retain the complete action for that upgrade including credits that you might not have. However, the price in skill points will change to reflect the value of only the "bricks" or "stanzas" that you do not yet own. It is not possible to "waste" skill points; once you have all "bricks" for a certain action, it will be removed from the trainer.

Pop-ups

Looting Window

Loot
Quarter

After making a kill, an option will appear on the cursor when moused-overit. That message will either say Loot for a primitive or Quarter for a MOB. A small Quartered Materials window will appear with the booty from this kill which will vary each time. Individual items may be selected by clicking each item with the mouse, then selecting Drop All. The entire booty may be collected by clicking Take All.

Forage Window

Forage

After starting an extraction, a forage window will appear on the desktop. It will show the item foraged, and the quantity and quality of that item. When the extraction is complete the choices Take All and Drop All may be selected. Drop All may be selected at any time to abort the extraction. These windows may appear at other times as well, such as when an NPC offers you a reward.

Warning Icons

Small warning icons will appear on the screen to alert you of any spell, catalyzer, or death penalty that affects you. A larger skull & crossbones image will appear if an owned mektoub dies. It will inform you how much time remains to collect your possessions from the mektoub before it decomposes. Hovering the mouse over the icon will give more information about the function and status of that icon.

Outpost Battle Window

When entering the area of a disputed outpost, a window will briefly open to alert the player to this situation. The player will either pick ATTACK, DEFEND, or NEUTRAL. If neither is selected, the avatar will not be tagged, and remains neutral. Neutral observers cannot be attacked and cannot heal during battle. They must stay as neutral observers and may be asked to move if they affect things.

Missions

Throughout Ryzom are small missions to accomplish. The mission givers are welcomers in each city, suppliers, captains, sergeants, corporals, ambassadors and many others. These missions pay sometimes in fame points, or race points, or dappers. Most may be taken multiple times, after a cooling-off period.

Merchants

Fame

There are Armour, Raw Materials, Weapons, Jewellery, Hawkers, Consumables, Stable boys and several other types of merchants throughout Atys. All of them will buy your goods. However, what is sold in one country is not available to purchase in another. For example, a sword put up for sale in Pyr (Desert) is not available for players to purchase in Yrkranis (Forest). While travelling, you may wish to purchase new armour or replace a pick. If your fame is not good with a particular merchant's race, then expect to pay more and get less. Check fame at Task-bar>Communications>FAME>YOU (Shift+F).

Mektoubs

Free players may purchase one mektoub Mount. Subscribed players may purchase three packers and a mount, for a total of four mektoubs. At advanced levels, packers are very useful to the forager and crafter. Mektoubs must be fed, so if you are traveling a long ways, be sure to buy food from the stable boy and move the food onto each animal. Otherwise, take the mektoub to the nearest stable and give the Enter Stable command from the animal window. A feeding plan can be purchased from the stable boy (cheaper than forage bales). An animal kept in the stable will last indefinitely. Mounts can go to other lands with you. They must go into the gate after you, (by issuing the “follow me” command). Beware though; they can be killed. A mount can be killed by MOBs – even as low level as growling gingos – if you are sitting on it. If a mektoub dies, you will see a skull icon on the screen advising you of the time remaining to unload the carried items before the mektoub disappears. You can neither magically heal nor resurrect a mektoub.

Teleportation

Fast Traveling

On Silan, Chiang the Strong may arrange for you to teleport to the north end of the island. Unfortunately, you must run back to the ranger camp, as there is no TP back. On the mainland there are many places to go, but you will find it difficult to survive to get to them in the beginning. It can helpful to trek with several masters to each city and some intermediate teleport altars. There you can buy teleport pacts for your avatar so that fast travel to distant lands is possible in the future. You will not be able to buy all teleport pacts to start with. Some have requirements of alignment and even for very high fame with either Kami or Karavan.

Dying and death penalty

When you die, you can be resurrected (rezzed) by another player casting heal spells on you. Ask for help with a /tell to friends or by a message in the REGION channel (specify where you are and how much time you have left). If there is no one in the region (use /who) then it is acceptable to ask in UNIVERSE channel.

Otherwise, you can chose your respawn location on the map that pops up or you can use a teleport pact in your inventory to select an altar. At this point you will have a death penalty. This keeps you from accumulating xp for your actions. Instead the xp goes to work off your dp. At lower levels dp is very easy to work off. At higher levels most players work it off by harvesting, which gives decent xp with a low danger of getting yet more dp. Altars offer purchases of the Breath of Ma-Duk or Kiss of Jena which increase the decay of dp over time.

Going Offline

If you have to leave the computer, but you don't want to be attacked, go to a safe spot such as near a wall or in the water. Then type /afk in the message line. You will go into suspended animation and sparks will surround you until you return. If you wish to leave more details, just type /afk Dummy has to go to the bathroom. Anyone who does a "/tell Dummy Hi" will receive the message.

Transporters

Transporters

New Horizon Transporters move avatars to any city in the region. They will charge 3000 dappers unless your fame is above 43 with that race. If it is, you will be transported for free. Another choice is available: to Help the Transporter. This is a great way to make dappers for yourself. Four of the occupations have a special feature of allowing you to sell your wares to the New Horizons Transporters for dappers and, if your race fame is high enough (you are known and can transport for free) you will get civilization points also. These you can spend at the official merchant for special items.

Foraging

Foraging is generally practiced in light armor, however, some strip their armor and forage nude or in minimal medium armor. You want to balance explosion protection with focus drain due to malus.

The default extraction action in forage should be the first leftmost icon in the action bar. If you have multiple forage/extraction actions, the double-click will activate only the leftmost icon. You probably want to set your default defensive move to Dodge while foraging.

Many players organize their action bars by activity, such as all fight icons on #1, all magic on #2, all craft on #3, all forage on #4, etc. This arrangement can be changed at any time via cut and paste operations on the icons. Foraging is best done with a partner. Occasionally you are killed while harvesting, so a partner can rez you. Later on, one person can extract whilst the other does actions to increase stability and source life (care-planning). Then the node will give more materials and it will prevent unfortunate dying.

When you find a mat, or sometimes several in one close area, it is a good idea to use the map to mark that location. Later, you can right-click the little flag and set that in your compass. Then your compass will guide you straight to the mats. A pick must be equipped to prospect and forage. Since each deposit has a maximum level (shown in the SYS. INFO tab) the pick is required to be of the same level. Greslin picks reduce chance of explosion/gas and egiros has a chance of doubling an extraction yield while colored ones are the faction picks with a focus/hp boost and; all have the same durability. Picks break frequently (approximately every 5500 mats) don't get caught without a spare! Picks may be found at the tool merchant, the official race merchant, or obtained from other high-level player/avatars.

Materials are available in the qualities of basic, fine, choice, excellent, and supreme. Digging better materials of the best q you can will result in the gain of more forage experience points per material harvested.

Crafting

Craft in as little light armour as possible. When you reach a new x10 level (i.e. 20, 30, 40, 50, etc.) you will be able to buy up the next level in that craft line. The first thing you should do is edit that action to include the HP, Stam, Sap, or Focus boost attributes that you have gained, so they will be included in all your products.

Bulk can be the problem (the line indicator on your bag inventory), especially for weapons and armour. Sell, destroy or exchange your low q items before crafting. It is suggested that you sell your crafted items to the merchant or to other players to accumulate dappers. Money is always good, no matter how little it seems. Crafting in the game of Ryzom can be quite complicated. For example, an inherently slower weapon (e.g. a weapon that has a relatively low maximum possible speed value), if made well and with the right materials, can be faster than an inherently faster weapon made with mediocre materials. Each weapon has a maximum and minimum possible speed, damage, durability, dodge, parry, etc. From these values and a little guess work, one can estimate what an item's attribute will be post-craft knowing the pre-craft values shown in the crafting window.

The crafted item cannot be a higher quality (q) than your lowest q component. Sometimes using superior components can lower the stats of the final product. Also, you will get a lower level product if you have a failure due to low success rate. To vary the component materials in a craft recipe, add a material to the plan, then click on it again. A SELECT QUANTITY window will pop-up so you can change the number of pieces of that material so you can add another. The final recipes can be saved by shift+w>Ryzom>Craft:Recipe-Book>New recipe or by writing it into your notebook.

Crafting

After a product is produced, add your logo. This is accomplished by creating a plain text file with your logo. Then right-click your crafted item and select WRITE. Copy and paste (<ctrl> v) into the box. Now, your logo will not look correct, so modify your text file with spaces or delete spaces until it looks right — in the items info window — not just that write box. (This should be done only for exceptional results – it's your fame on the line.)

There are certain tools needed for crafting. They must be sized according to the level of products made. When they either wear out or break, a new one must be purchased from the Tool Merchant. Nothing can be repaired on Atys. Remember, everything is full strength or capability until it's hit points reach a value of one.

Racial Plans

When you start your avatar on Silan, it has plans of its own race. The materials there will craft any item for any avatar. On the mainland, however, your race plan needs the local materials if they are higher than fine or basic. For example to make a matis medium quality sword from choice or higher materials, forest materials must be used. The only exceptions are materials foraged from the prime roots that can be used for any race craft.

Armour is crafted as LA, MA, or HA. It is usually provided to another player as a full set of armor that are color, quality, and level matched. Therefore, the crafter should obtain all the plans for a suit of armor. For weapons, pick a single weapon such as 2h sword, 2h axe, or 2h pike and get very good at that one thing. Specialize! High q items with good stats will be most desirable and sell the best.

Jewellery is crafted in sets of 6 pieces and combine protections against the 7 types of elemental damage, along with resistances to a spell against you. Since jewellery has no malus, every player wears full sets of jewelry, magically boosted with the desired trait, for example, foragers need focus-boosted jewels. The art of jewellery is to craft combinations that sum their effects to the benefit of the avatar.

As the crafter progresses in skill, they can purchase medium quality, high quality, and finally specialized designs such as the fiery Fryos swords as first seen on Silan. The use of these plans affects only one characteristic of the item – the durability! The plans with the animated racial effects have the same durability and take the same amount of mats to make as a comparable high quality item.

Generic Plans

Generic plans may be obtained from certain missions. These plans produce a plain weapon with an interesting characteristic. Normal items are made from race plans and race materials only, but gray generic plans can utilize any materials from any area of any race, as can the outpost plans and special plans.

Special Plans

Restoration Specialists

The special craft trainers are called the Big Trepan and Tree Bore specialists, located in the capital cities. They will train on a number of special plans that have no further upgrades. It is not recommended that you invest in these plans early on, until you are level 200+. The reason for this is that the special plans all use rare materials drilled from Outposts. These materials are greslin, armilo, erigos, and rubbarn for tools and tekorn, maga, vedice, and cheng for weapons. The finished tools are powerful and the finished weapons are beautiful and lethal, but should only be produced by seasoned crafters due to the difficulty in getting the materials.

Restoration Specialists

The restoration specialists located in each capital city are part of high level content. They will only function if your avatar has NPC boss plans.

Tool Crafting

However, tool crafting is altogether different. Tool crafting is done with outpost materials exclusively. Normal tools are not made. Specialist trainers sell the special tool plans and most guild High Officers have and can craft these plans. It is not recommended for low level crafters to learn tool crafting.

Materials

The quality of the materials you quarter from a mob is the same as its level (for example, q5 materials from a suckling white yubo or q8 materials from an inexperienced 1* green yubo). Most are basic mats, but some are of fine quality identical to the MOB's level. Destroyer MOBs drop choice mats, Named MOBs drop excellent mats, and bosses drop supreme mats. Foraged materials are found in the same maximum quality as the region level. So, in a q150 area all mats are capable of being harvested up to q150. Materials may deliberately be dug in all grades; basic, fine, choice, excellent, or supreme. Supreme foraged materials are only available in the Prime Roots. Crafting with better materials will improve the product. Crafting experience points are only controlled by the number of materials used, your avatar's skill level, and the level of the crafted item, not by the nature of the materials used.

Enchanting weapons

When right-clicking on a spell, you may see an option to Crystallize. This is for enchanting weapons. A spell may be crystallized and added to your inventory. Then while holding a weapon in the right hand, right-click the crystal and select Enchant Right Hand. This will enchant the weapon. The icon Use Enchanted Item can be dragged to the Action Bars from the Action Progression window for Fight if it is lost, and will cast the enchantment when clicked with a mouse. The weapon must then be charged with Sap, accomplished via the Sap Recharge spell, learned from the magic trainer.

Alternatively, one can purchase Sap Crystals from special national merchants and use them to recharge the weapon by right-clicking on them and choosing Recharge Right Hand.

Grinding

Grinding involves the mass crafting of items with the goal of raising your skill level. The finished products are either sold to merchants or sold to others or destroyed (not recommended). At the appropriate merchant, check what other RESALE items of your type are listed. When you sell your item, adjust the percentage at the top of the SELL screen to get the price you want for your labor and time. Usually you will sell your degraded items directly to the merchant and list only the normal items (i.e. multiples of 10) for sale to others. Keep an eye out for bargains in the RESALE tab as well; it's good business.

More on crafting.

Fighting

Training and Hunting

To raise the skill level in fighting or magic, it is wise to practice. Plants are targets of choice because they are plentiful and easy to run from – if things go wrong! The maximum experience points are set at 3000. Select an enemy that is 20 levels above your own to get the maximum experience points per kill. Fighting weaker MOBs results in -200 xp per level below your own. Small enemies do not give any experience points and are a nuisance. Hunting named creatures and bosses is generally performed in groups as described below.

Weapons

Daggers can be used in both hands, and combined, are the fastest of all weapons. They count as close-combat weapons like fists and amps. One-handed weapons include sword, axe, mace, baton, and spear. These can be used with a shield or buckler in the left hand for improved protections if dressed in LA or MA, particularly.

Two-handed swords are a common standard weapon and are medium damage and medium speed. Axes and Maces give more damage than swords, with nearly the speed. Pikes are interesting in that they have a longer reach, reducing the ability of superior MOBs to hurt by 10%. They give less damage than other two-handed weapons, but have the greatest speed. Range weapons can ultimately hit with the highest damage of any melee weapon. They can deliver damage from a safe distance--until your avatar is out of ammunition. Therefore, one should keep a backup weapon in the bag.

Weapons

Battle action

Choose the best weapon by examining the weapon's characteristics, found in the right-click INFO choice on each weapon. If you cannot see the values, grab the weapon with your mouse and move it. Multiply the damage by the speed to get the damage/min inflicted on your enemy. The more damage the better. Note that damage is the only factor on melee weapons that is affected by the level of the weapon, meaning that a higher level weapon is capable of more damage per hit.

It is important to seek values for Dodge, Parry, Adversary Dodge, and Adversary Parry that are as high as possible--highly positive for you, highly negative for your adversary. These values add to your defence and add to the adversary defence! Pick a weapon that looks good and you like using. Any weapon can be made great with the right materials and a good crafter. Weapons can be held at the strength +10 level.

Tip: Lightweight weapons consume less stamina.

Special stanzas can be learned for each weapon type. Specifically, bleed for slashing weapons, slow attack for smashing weapons, ignore armour for piercing weapons, and hit rate for range weapons.

Create battle actions with custom stanzas

These seem expensive, but are much cheaper than the damage caused by a MOB in a long drawn-out battle. Here is an example of a simple level 40 sword battle action combining the default attack root with increase damage and accurate attack and bleed, balanced with credits:

Battle

On the Task bar ACTIONS tab, in the lower right of the screen, you will see Parry/Dodge. This is best set to your advantage for combat: to avoid being hit. Dodge is equal to your highest skill level if you are naked and empty-handed. If you equip weapons or armor with non-zero dodge values, they will subtract from or add to the total dodge value displayed at the bottom of the IDENTITY>STATS window. If the targeted MOB is low-level and your avatar has a high dodge value, then the MOB will hit less. The chances of a successful dodge or parry will be displayed on a mouse-over of the values on the STATS>DEFENSE window. It might be best to set Dodge/Parry to Parry if you are fighting with a weapon. A parry value will be added when you hold the weapon, a value equal to your skill level with that weapon (bare-handed is, of course, your close combat level). Likewise, negative weapon values subtract and positive values add to parry. Therefore, Parry is weapon-specific. So you can be a master pike and have 250 dodge and 250 parry with a pike that has +0 dodge and +0 parry. Otherwise, the parry value will equal your current melee level + parry mod on current weapon + parry mod on all pieces of worn armour.

Dodge & Parry

Some simple relationships emerge, forager armour should be high in dodge, while heavy armour should be high in parry. Magician armour should be high in dodge, unless the mage has a very high level hand-to-hand skills. Weapons high in parry will be suited for selecting a parry defence. But, if you are a high-level forager training low-level melee, for example, you can use dodge to your advantage since parry will be low.

The mage should be dressed completely in light armour (LA) only. Heavy armour (HA) and helmet malus will degrade magic abilities, for both the sender and the recipient. Although, some fighters – especially range fighters – and magicians will opt for MA.

The maximum light armour any avatar can wear is her highest skill level + 25. Medium armour is limited to constitution x1.5 and heavy armour is limited to constitution + 10. Always don the best armour possible while realizing that small increases in stats probably aren't worth the dappers the armour will cost.

This is determined by examining all the armour’s statistics. The Dodge or Parry modifiers should be high as possible, depending on usage. The Protection (protection factor) is the reduction in the actual attack hit provided by that armour from every blow—the purpose of armour. The slash, smash, and pierce show the protections to those particular attacks. Likewise, higher numbers are useful here.

Usually passive-magic boosts are added by the maker, but there is no magic protection in armour. Therefore, it is important to wear good jewellery. Jewellery serves to absorb magic and also provide characteristic boosts, such as hit points or sap. This will make your avatar more likely to survive in battle. Outfit your avatar with jewellery with q level up to your highest skill level +25. Always use acid on beasts, cold on kitins (bugs), and rot on plants. High level racial spells will be available from trainers at level 125. Amps are equippable at q=intelligence +10. Although staffs can hold spells and sap, magic amplifiers will multiply the spell damage by (1+damage bonus) * (1+speed bonus). Good amps are essential!

MOBs all across Atys have certain resistances to melee and spells. So, in addition to strengths in speed, damage, parry, dodge, amp multipliers, etc., some MOBs suffer reduced damage or no damage whatsoever from an attack. It would be wise to know the ways of the enemy before attacking. For instance, try to solo kill a kipucka with a slashing weapon. Then use a piercing weapon against that same kiupcka, provided you're the same skill level, and killing it will be no problem. This is because kipuckas are resistant to slash but not resistant to pierce!

To kill a large MOB such as this great kipucka, several formations are commonly used. The fighter (tank) goes to confront the MOB, while a magician sends healing from a distance. If there is a strong healer and a weak healer, then the weak healer “back heals” the strong healer's sap and life HP. Other layers of offensive magicians and defensive fighters may be added. (Implied, but not stated:team.) Fighters will proceed to the MOB, one offensive fighter or magician will position mid-way, and the defensive magicians will stay in the rear. Because, if the attacking fighter dies, the MOB will go straight for the magicians, generally in LA, and kill them. The mid-way fighter protects the magicians.

Use an enchanted weapon to fire a spell before you attack, to give you the advantage. Then attack. (or not – that's only one way to start, and a bad way for bosses since it drags minions.)

Switch to the SYSTEM INFO channel to see detailed results of your battle. This window will tell you the body part struck, how many points damaged, etc. It will tell you how your spells worked, how your battle went, and exactly how you died. This is invaluable in diagnosing your armour, actions, and attacks. If you don't like the results, try editing your actions or find a different mob.

City of choice

When you leave the training area of Silan is up to you. It is recommended that you complete all the missions from the skill training NPCs, plus the missions from the Kami and Karavan representatives and from Chiang the Strong. Some of these ask you to form teams, but if you can do them solo, it will work. Others really need teams. All of these missions yield good experience and many of them yield armour and weapons that are better than anything else in the training area. (Note: experienced players with friends on the mainland have left Silan at level 1 and survived. As a new player, don't count on it.)

So it is time to join the rest of the world. The opportunity is given in the last mission from Chiang the Strong. You have to choose a city to go to. The default is the capital city of your race, but if you have friends in game already you may not want to take that option. It's up to you. Information: Pyr is in the Desert (Fyros), Yrkanis in the Forest (Matis), Fairhaven in the Lakes (Tryker), and Zora in the Jungle (Zorai).

Guilds

Joining an active guild can greatly speed your avatar development. There are many guilds of different types and alignments. Guild halls are accessed through the doorman, at the glowing terminals found it cities and towns, or at any outpost the guild controls. Any member of the guild may add items to the guild hall, but only high officers and the leader may withdraw items. Using the G key will display a guild window. Several sort orders of displayed guild members can be cycled by using right-click with the mouse.

Anyone may start their own guild; all you need is money and desire (a group of friends to be members is a really good idea). In order to form a guild, you need to find a Guild Clerk NPC. Guild clerks can be found in the capital cities on the mainland. Guilds cannot be formed on Silan! Forming a guild will be the default action at the NPC and will open the Create Guild window. Within the guild creations window, you will be able to set the name and description of your guild, as well as choose the guild crest and colours. Once the guild is created, you will not be able to edit these settings, so choose carefully. Right-click other avatars to add/remove/promote/demote. If you start a guild of your own, be prepared to spend dappers to start the guild itself (100K), and then spend 5-10 million dappers to purchase a guild hall. And then you will need an outpost...

Outposts

Outposts are located in most regions, both above and below Atys, Almati Woods being the exception. There are currently no "working" outposts located below Atys. All outposts capable of drilling materials are on the surface.

Outposts drill for and yield rare materials and flowers. The products of outposts are of two types, purified and modified. The Kami process purifies the materials, while the Karavan process modifies the materials. Every day or so these produce a single type of material in accordance to the level of the area around the site. Every now and then the drill produces higher quality or lower quality materials than normal. The OP itself cannot store any mats, so a GH must be owned by the guild prior to construction of the drill. The materials flow directly into the GH.

These rare materials are used to make the finest weapons and tools on Atys. This reason is why the guilds fight to possess an outpost. Owned by guilds, they are attacked and won. Outpost battles are scheduled and then fought in rounds throughout the course of a day. Avatars entering a disputed area must pick to either defend or attack the outpost, then join their comrades in battle. The names and titles over the heads of opposing avatars turn red to identify them. Generally, offensive and defensive leagues are created using the /league leaguename , /leagueinvite, /leaguequit, and /leaguekick chat commands. Team leaders then join the league. The league commander gives battle orders in the new leaguename channel. Check your UTC/local battle time by typing /time in the AROUND channel.

Outposts' thresholds decrease with time and within 6 months it decreases down to four, representing the lowest number of rounds it takes to win ownership. Phase one of battle is the attack phase, where the respawning NPC guards are on the side of the current owners. The second phase is the defence phase, usually 4-5 rounds. Guards are on the other side then. Rounds in a battle are won or lost depending if the attacking guild kills all the NPC guards that spawned during that round. There are announcements of who won each round, and then the wins/losses are tallied at the end of the battle to decide who gets control of that outpost.

If victorious, the winning guild is left with a worthless site that must be rebuilt. Options for drilling can be purchased, such as speed and type of drill. The guild leader purchases a new drill by going to the OP and selecting a spot. Right-clicking on a spot, brings a pop-up window of options for drill types and speeds. Drills can run upwards of 5 million dappers.

Quests

Quests are special missions given by the Sage in each city. They are complicated, long missions that reward the avatar with special items. Each are available to take only once. The Fyros sage will give the Revealers of Heros quest, the Matis will seek the Treasures of Jinovich, while the Trykers wish to recover the Daggers of the Lagoons, and the Zorai are concerned about Nature Under Threat.

Rites

Rites

A special set of missions are termed rites. There are many rites on Atys, for a variety of situations including avatar improvement and craft benefits. Some examples include the Majestic Garden Rite, Kizoar Rite, and Kincher Rite. The status of your rites are maintained in your encyclopedia along with your progress (shift+E, or click Task-bar system>windows>Status.>ENCYCLOPEDIA ). In all cases, you must complete some prerequisite steps before starting the actual rite. Any step may be retaken if failed, after a cooling-off period.

Apartments

Once you are a subscribed player, your avatar may purchase an apartment. They run 1 million dappers in a capital city and 500 thousand dappers in a town. The apartment will hold your materials and supplies up to a bulk of 2000. When you enter your apartment a new tab will appear in your inventory: ROOM. When you leave your apartment it will disappear.

Pesky Closet!

That can be a problem when you are away from your apartment and cannot remember what items are there. To solve that try this "secret" trick. Go to your apartment and open the INVENTORY window. Be sure the window is unlocked (does not have a padlock in the upper right corner). Right-click the ROOM tab so it has it's own window on the desktop. Lock that window and the INVENTORY window. Now press <ctrl>+<shift>+F2 to freeze it in the F2 alternate desktop. Return to the default desktop F1 before you leave. That's it! Now wherever you are, just press F2 to see your apartment inventory.

Occupations

The eight occupations are: Water-Carrier, Florist, Toolmaker, Scrollmaker, Larvester, Butcher, Medic, and Magnetic Cartographer. The Toolmaker and Butcher trainers are located in Pyr. The Florist and Scrollmaker are located in Yrkranis. The Water-carrier and Larvester trainers are found in Fairhaven. Finally, both the Medic and Magnetic Cartographer are situated in Zora.

The first missions are taken from the occupation instructor. After they are completed (i.e. crafting or gathering) then you go to the nearby table or board to practice your occupation. The choice of upgrading your items is presented. This is a risky attempt to make, for example, a Water Quality Certificate q10 into a Water Quality Certificate q15. Practicing your occupation completes the cycle.

All the occupations allow you to turn-in your work for credit that will raise you through the six levels to the final rank of master. You can also take the item for personal use such as consuming or giving to the NH Transporters.

Make mucho Dappers

To convert your occupational goods, say water into dappers, take the items for personal use. Teleport to your home capital and seek the New Horizon Transporter. Talk to the Transporter and select "I want to help you." You will then be presented with four choices, give some food, give some water, give a map, or give a tool. These are the products from the four occupations of florist, water-carrier, mapmaker, and toolmaker respectively. The transporter will take one item at a time, until s/he is full. The transporter will then report that no more items are needed.

Macros

The MACROS window is found under Task-bar>System>Macros which, when clicked, shows the window. At the top right is a button NEW MACRO. Press this button to open a new window to get started. First, select the Icon to create an unique icon for this macro. Pick a background colour, a foreground colour, a pattern, and a 5-letter text name that will appear on the icon itself, then OK. Next, select a descriptive name for the NewMacro. Assign a key if you wish, then ADD COMMAND. This is where the fun starts. Commands are arranged in categories for use. Select a Category then an Action to perform. Keep doing this in the desired order of final execution, from top to bottom. By right-clicking a command, it can be moved up or down, edited or deleted. It will take some practice and testing to get macros to work the way you want. Drag the finished macro icon to the action bar if you didn't assign a key to it. Here are some examples:

Fight

For an Action Bar #1 with the Kill action in the #1 cell:

Fight
Hide Identity
Hide Missions
Hide Inventory
Hide Action Progression
Hide Map
(this closes all your windows)
Front selection Enemies
Select Shortcut Bar 01
Run Shortcut 01
Run Shortcut 01

Extract

For an extraction action on Action Bar #3 in cell 6:

Extract
Target an entity Raw
Select Shortcut Bar 03
Run Shortcut 06

Like the above but only for fiber:

Target an entity Fiber
Select Shortcut Bar 03
Run Shortcut 06

Care Plan

For a CP action on Bar #5 in cell Shift-7 while in a team:

CarePlan
Select Shortcut Bar 05
Target Teammate #1
Target the current target's target
Run Shortcut 17

Mount Attacked

When gingos attack you and the mount you ride and you have weapon in hand:

Mount Attacked
Mount / Dismount
Front selection Enemies
Select Shortcut Bar 01
Run Shortcut 01 (default attack)
Run Shortcut 01

Mob Levels

This seems to be a list of MOBs painstakingly translated from old scrolls, indicating the weakest at the top, progressing to most the powerful at the bottom. There may be errors because the old scrolls were found damaged. Kitin Observers have reported other ranks not listed on the these old documents.

Avians Javans Carnivores Herbivores Plants
Fledgling Fledgling Weeny Suckling Placid
Lesser Lesser Puny Weanling Tranquil
Gentle Young Young Docile Subdued
Soaring Mild Mild Meek Calm
Gorged Vigorous Vigorous Timorous Sluggish
Vulgar Vulgar Growling Roaming Drowsy
Bloated Bloated Scowling Scampering Minor
Prime Prime Baying Sprightly Budding
Vigilant Scary Scary Robust Robust
Hungry Malicious Malicious Wary Blooming
Scavenging Dangerous Dangerous Gluttonous Dehydrated
Leering Menacing Menacing Grunting Famished
Vicious Vicious Roaring Gruff Parched
Malignant Malignant Marauding Obstinate Stalking
Mocking Hunting Hunting Rooting Rooting
Carrion Prowling Prowling Scrounging Noxious
Threatening Threatening Preying Nettled Vile
Volatile Volatile Raging Vicious Unpredictable
Frightening Frightening Fearsome Feral Prickly
Rapacious Rapacious Huge Violent Rattled
Threatening Terrifying Terrifying Furious Horrifying
Enraged Awesome Awesome Fierce Rapacious
Tremendous Horrifying Horrific Ferocious Prodigious
Great Great Great Voracious Devastating


Primitives Kitins White Kitins Invader Kitins Goo Infected
Gormless Weeny Little Invaders Scout Impure
Dumn Puny Primitive Power Scout Blighted
Quiet Feeble Appeased Great Scout Contaminated
Wandering Young Rapid Elite Scout Infected
Panicky Vigorous Slimy Trooper Nauseous
Lampooning Vulgar Common Power Trooper Stinking
Tough Moderate Feeding Great Trooper Morbid
Barbarous Hard Prime Elite Trooper Poisoned
Foraging Vigilant Fully grown Raider Plagued
Ferreting Strong Defensive Power Raider Sickly
Furrowing Mean Scouring Great Raider Putrescent
Spirited Vicious Chilling Elite Raider Virulent
Savage Dreaded Lurking Warrior Ravaged
Seasoned Master Prowling Power Warrior Festering
Veteran Veteran Enraged Great Warrior Pestiferous
Lurking Hungry Wild Elite Warrior Raving
Creeping Nettled Humongous Reaper Pustulous
Crabby Incensed Ravenous Power Reaper Seeping
Belligerent Mighty Mean Great Reaper Foaming
Frightening Awesome Furious Elite Reaper Revolting
Threatening Gruesome Terrible Overlord Demented
Tremendous Lacerating Atrocious Power Overlord Frenzied
Blood­thirsty Killer Sinister Great Overlord Fiendish
Great Great Exterminator Elite Overlord Lethal

Brotherhood of the Fortunate Gubani

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Gemeinsame Akronyme und Abkürzungen

Gemeinsame Akronyme und Abkürzungen

Das Ryzom-Glossar kann sehr praktisch sein.

Credits

This page is made from the original document produced by anonymous volunteer contributors
David M. Blaies, editor.
and
Edited for fact-checking and style by Cerulean Tryker and others.


Copyright (C) 2013 by David M. Blaies.
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Documentation License".
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