Fertigkeits-Baum/Fertigkeiten dekodieren

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Version vom 22. März 2022, 10:28 Uhr von Ledania (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „<noinclude>{{WIP}}{{Trad|DE=Skill Tree/Skill dekodieren|EN=Skill Tree/Skill decoding|H=1}}</noinclude> Die Skills in Ryzom sind intern durch die englischen Anf…“)
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de:Skill Tree/Skill dekodieren en:Skill Tree/Skill decoding
 
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Übersetzung zur Überprüfung
Gib nicht den Mitwirkenden die Schuld, sondern komm und hilf ihnen. 😎

Die Skills in Ryzom sind intern durch die englischen Anfangsbuchstaben der Zweige kodiert. Die folgende Liste will Ihnen beim Verständnis und der Dekodierung dieser Codes helfen:

Beispiele

sfm2ssm = skill fight melee two handed slashing sword master

scahbem = skill craft armour heavy boots expert master

Skill tree codes

s = skill

  • c = craft
    • a = armour
      • h = heavy
      • l = light
      • m = medium
        • b = boots
          • e = expert
            • m = master
        • g = gloves
          • e = expert
            • m = master
        • h = helmet
          • e = expert
            • m = master
        • p = pants
          • e = expert
            • m = master
        • s = sleeves
          • e = expert
            • m = master
        • v = vest
          • e = excellent
            • m = master
    • s = shields
      • b = buckler
          • e = expert
            • m = master
      • s = large shield
          • e = expert
            • m = master
    • j = jewels
      • a = anklet
          • e = expert
            • m = master
      • b = bracelet
          • e = expert
            • m = master
      • d = diadem
          • e = expert
            • m = master
      • e = earring
          • e = expert
            • m = master
      • p = pendant
          • e = expert
            • m = master
      • r = ring
          • e = expert
            • m = master
    • m = melee
      • 1 = one handed
        • a = axe
          • e = expert
            • m = master
        • d = dagger
          • e = expert
            • m = master
        • m = mace
          • e = expert
            • m = master
        • p = spear
          • e = expert
            • m = master
        • s = sword
          • e = expert
            • m = master
        • t = staff
          • e = expert
            • m = master
      • 2 = two handed
        • a = axe
          • e = expert
            • m = master
        • m = mace
          • e = expert
            • m = master
        • p = pike
          • e = expert
            • m = master
        • s = sword
          • e = expert
            • m = master
      • c = close combat
        • a = amps
          • e = expert
            • m = master
    • r = ranged
      • 1 = one handed
        • p = pistol
          • e = expert
            • m = master
      • 2 = two handed
        • a = autolauncher
          • e = expert
            • m = master
        • l = launcher
          • e = expert
            • m = master
        • r = rifle
          • e = expert
            • m = master
  • f = fight
    • m = melee
      • 1 = one handed
        • b = smashing
          • m = mace
            • m = master
          • s = staff
            • m = master
        • p = piercing
          • s = spear
            • m = master
        • s = slashing
          • a = axe
            • m = master
          • s = sword
            • m = master
      • 2 = two handed
        • b = smashing
          • m = mace
            • m = master
        • p = piercing
          • p = pike
            • m = master
        • s = slashing
          • a = axe
            • m = master
          • s = sword
            • m = master
      • c = close combat
        • a = advanced
          • d = dagger
            • m = master
          • h = hand to hand
            • m = master
    • r = ranged
      • 1 = one handed
        • a = advanced
          • p = pistol
            • m = master
      • 2 = two handed
        • a = advanced
          • a = autolauncher
            • m = master
          • l = launcher
            • m = master
          • r = rifle
            • m = master
  • h = harvest
    • f = forage
      • d = desert
        • a = advanced
          • e = expert
            • m = master
      • f = forest
        • a = advanced
          • e = expert
            • m = master
      • j = jungle
        • a = advanced
          • e = expert
            • m = master
      • l = lake
        • a = advanced
          • e = expert
            • m = master
      • p = prime roots
        • a = advanced
          • e = expert
            • m = master
  • m = magic
    • d = defensive
      • a = affliction
        • a = advanced
          • e = expert
            • m = master
        • h = healing
          • a = advanced
            • e = expert
                • m = master
    • o = offensive
      • a = affliction
        • a = advanced
          • e = expert
            • m = master
      • e = elemental
        • a = advanced
          • e = expert
            • m = master